﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WindowsGame4
{
    class Bomb : Object
    {
        private int distance;
        private String idEmitter;

        public Bomb(String id, Position2D position, Model model)
            : base(id, position, model)
        {
            type = Object.TypeObject.bomb;
            this.distance = 1;
        }

        public String IdEmitter
        {
            get { return idEmitter; }
            set { idEmitter = value; }
        }

        public int Distance
        {
            get { return distance; }
            set { distance = value; }
        }
    }
}
